Creating and Using LODs in Unreal Engine | Unreal Engine 5.0 Documentation
impue4 [SpeedTree Documentation]
Allow specifying custom LOD meshes instead of relying on automatic generation · Issue #5174 · godotengine/godot-proposals · GitHub
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Chris Murphy on X: "Saw some folks manually making LODs for an @UnrealEngine project and thought I'd flag it: if you set the LODGroup in the static mesh you can let the
How to integrate rdLODtools – FPS Game Starter Kit